Progression and Leveling

From Hidden Project Wiki
Revision as of 08:20, 21 September 2026 by SecaN (talk | contribs) (Initial verified Hidden Project documentation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Progression and Leveling

Hidden Project has two separate progression tracks:

  • Character level uses experience points (XP) and currently caps at level 75.
  • Class rank uses class points and progresses independently for each class.

Character XP

The current long-term curve requires approximately 21.56 million XP from level 1 to level 75. This is about 1.5 times the archived curve. Existing character levels and saved partial XP were preserved when the new curve was enabled.

Level XP to next level
1 1,000
10 24,820
20 83,320
30 167,090
40 272,600
50 397,720
60 540,980
70 701,240
74 769,910

Large legitimate rewards retain overflow XP when they cross more than one level. Surplus XP is cleared only when the level-75 cap is reached.

Playtime target

The curve targets roughly 750 hours only when compared with the earlier 500-hour estimate. A precise public playtime still requires measured solo, group and boosted playtests across every level band.

Class points

Class points raise the equipped class rank and unlock class abilities. The character XP curve does not multiply class points, reputation, Gold or RoyalCoins; those systems are balanced separately.