Progression and Leveling
Progression and Leveling
Hidden Project has two separate progression tracks:
- Character level uses experience points (XP) and currently caps at level 75.
- Class rank uses class points and progresses independently for each class.
Character XP
The current long-term curve requires approximately 21.56 million XP from level 1 to level 75. This is about 1.5 times the archived curve. Existing character levels and saved partial XP were preserved when the new curve was enabled.
| Level | XP to next level |
|---|---|
| 1 | 1,000 |
| 10 | 24,820 |
| 20 | 83,320 |
| 30 | 167,090 |
| 40 | 272,600 |
| 50 | 397,720 |
| 60 | 540,980 |
| 70 | 701,240 |
| 74 | 769,910 |
Large legitimate rewards retain overflow XP when they cross more than one level. Surplus XP is cleared only when the level-75 cap is reached.
Playtime target
The curve targets roughly 750 hours only when compared with the earlier 500-hour estimate. A precise public playtime still requires measured solo, group and boosted playtests across every level band.
Class points
Class points raise the equipped class rank and unlock class abilities. The character XP curve does not multiply class points, reputation, Gold or RoyalCoins; those systems are balanced separately.