Classes and Skills
Classes and Skills
A class determines your equipped combat skills and has its own rank progression. The current database contains 66 class definitions and 503 skill records. One recorded class-to-item link is known to reference a missing item and remains under review.
Starter classes
New characters choose one of four original starter classes during registration:
| Class | Intended role |
|---|---|
| Swordsman | Balanced melee fighter |
| Magician | Powerful spellcaster |
| Ninja | Fast physical attacker |
| Healer | Support and recovery |
The choice supplies the linked starter class item. It is a starting point rather than a permanent lock: other class items can be equipped later when they are obtained through verified content.
Equipping a class
Class items are equipped from the inventory. Equipping a class changes the action-bar skills after the character data refreshes. Your saved class rank belongs to that class rather than to the currently equipped armor appearance.
Skill slots
Skills occupy the numbered action bar. A skill may require a target, mana, a specific range and a completed cooldown. Effects may deal damage, heal, apply an aura or modify combat statistics.
Class ranks
Class points belong to the equipped class item. Raising Swordsman does not raise Magician, Ninja or Healer. Higher ranks unlock the skills assigned to that class. Changing armor appearance and changing the equipped class are separate concepts in the restored data, even when the legacy interface presents them together.
Verification status
The presence of skill rows does not prove that every animation, aura and target rule is correct in the restored client. Individual class pages will be published after damage, mana cost, cooldown, range and effect behavior are tested in game.