Combat

From Hidden Project Wiki
Revision as of 08:20, 21 September 2026 by SecaN (talk | contribs) (Initial verified Hidden Project documentation)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Combat

Combat combines the equipped class, action-bar skills, weapon damage, enhancements, target state and server-side timing. The server is authoritative for health, mana, cooldowns, damage and rewards.

Basic loop

  1. Select a monster in range.
  2. Use class skills from the numbered action bar.
  3. Watch health, mana and cooldowns.
  4. Defeat the target and resolve any pending item drops.

Critical hits, misses, dodges, haste and aura effects come from server calculations. Exact formulas are being checked against the restored Java source before numeric tables are published.