Items and Equipment

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Legacy guide: this article predates the current emulator audit and may contain outdated values. For current levels and content, see Progression and Leveling, Maps and Travel, Monsters and Drops and Quests.

Items and Equipment

The current database contains 4,176 item records. The first structural audit classified 2,530 as structurally valid, 1,071 as lacking a matching external SWF asset and 575 as requiring manual review.

Equipment categories

Common categories include classes, weapons, armor, helms, capes, pets and house items. Weapons may use different visual categories such as swords, daggers, staves, bows and guns while sharing combat stat rules defined by their enhancement.

Inventory and bank

Accepted drops and purchases occupy backpack space. The bank stores owned items outside the active backpack. Equip, move, buy, sell and limited-stock operations are validated by the server to prevent duplicate or overlapping requests.

Pending drops

Monster and quest drops can appear as a pending Keep this item? prompt. Choose Yes to request the item or No to discard it. Multiple pending prompts can be shown when several drops were generated before the client resolved the queue.

Gendered armor

Some armor assets contain separate male and female art. The equipped character gender determines which asset branch the legacy client displays where supported.