Content Verification Status: Difference between revisions

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Initial verified Hidden Project documentation
 
Synchronize current live gameplay catalog (read-only game data)
 
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= Content Verification Status =
<div class="hp-status-note">'''Current live-server catalog.''' Automatically checked every five minutes. Database entries and asset presence are not in-game verification. Secret, staff and obvious test maps are excluded. See [[Content Verification Status]].</div>
Character level cap: '''150''' · class rank cap: '''10''' · '''63 public catalog maps''' · '''98 placed monster types''' · '''1 quest definitions'''.


This page records what the restoration audit can prove. It deliberately separates archived data from playable game content.
All logins start in '''Battleon'''. <code>/join faroff</code> redirects to Battleon; <code>/join tutorial</code> redirects to Newbie.


{| class="wikitable"
== Evidence and limits ==
! Content !! Database rows !! Current finding
* Export source: current game DB and deployed emulator progression code. No player/account tables queried.
|-
* Only public-filtered catalogs are published; this is not the total internal database.
| Maps || 133 || 94 routes currently served by the gateway; missing and damaged assets remain
* Map asset presence is checked against server files. Housing uses a dynamic owner asset.
|-
* Spawn relations, quest objectives/rewards and XP thresholds are database/code verified. Every NPC and map exit has NOT been independently tested.
| Monsters || 224 || 522 spawn rows; 57 monsters have no recorded database spawn
* The current quest catalog is too small to establish a complete 750-hour quest campaign.
|-
* Legacy documentation may describe the previous emulator; it is not evidence of current functionality.
| Quests || 401 || 607 requirement rows and 814 reward rows; map exposure still under review
* Content changes are checked every five minutes. Pages update when values change; unchanged checks do not create revisions. Failed/stale exports preserve the last good revision. Page history timestamps show content changes, not every successful check.
|-
* Game balancing was not changed. The 750+ hour target remains a design target requiring playtests.
| Items || 4,176 || 2,530 structurally valid; 1,071 lack a matching external SWF
|-
| Shops || 132 || 2,496 shop-item rows; eight orphaned shop-item rows found
|-
| Classes || 66 || 503 skills; one missing class-item reference
|-
| Enhancements || 104 || 16 distinct stat patterns
|-
| Factions || 14 || Reputation progression data is present
|}


== Known high-priority work ==
[[Archive/2026-09-30/Content Verification Status|Previous audit (historical)]]
* Recover or replace unresolved map assets.
* Reconstruct quest-to-NPC and quest-to-map exposure from legacy scripts.
* Confirm that every required quest item has a reachable source.
* Review restoration and test reward outliers before publishing farming routes.
* Playtest level bands 1–10, 11–25, 26–50, 51–65 and 66–75.
 
The public wiki will not present database-only content as obtainable until a normal player route has been confirmed.

Latest revision as of 20:08, 30 September 2026

Current live-server catalog. Automatically checked every five minutes. Database entries and asset presence are not in-game verification. Secret, staff and obvious test maps are excluded. See Content Verification Status.

Character level cap: 150 · class rank cap: 10 · 63 public catalog maps · 98 placed monster types · 1 quest definitions.

All logins start in Battleon. /join faroff redirects to Battleon; /join tutorial redirects to Newbie.

Evidence and limits

  • Export source: current game DB and deployed emulator progression code. No player/account tables queried.
  • Only public-filtered catalogs are published; this is not the total internal database.
  • Map asset presence is checked against server files. Housing uses a dynamic owner asset.
  • Spawn relations, quest objectives/rewards and XP thresholds are database/code verified. Every NPC and map exit has NOT been independently tested.
  • The current quest catalog is too small to establish a complete 750-hour quest campaign.
  • Legacy documentation may describe the previous emulator; it is not evidence of current functionality.
  • Content changes are checked every five minutes. Pages update when values change; unchanged checks do not create revisions. Failed/stale exports preserve the last good revision. Page history timestamps show content changes, not every successful check.
  • Game balancing was not changed. The 750+ hour target remains a design target requiring playtests.

Previous audit (historical)