Combat: Difference between revisions

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Initial verified Hidden Project documentation
 
Synchronize current live gameplay catalog (read-only game data)
 
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<div class="hp-status-note">'''Legacy guide:''' this article predates the current emulator audit and may contain outdated values. For current levels and content, see [[Progression and Leveling]], [[Maps and Travel]], [[Monsters and Drops]] and [[Quests]].</div>
= Combat =
= Combat =



Latest revision as of 20:06, 30 September 2026

Legacy guide: this article predates the current emulator audit and may contain outdated values. For current levels and content, see Progression and Leveling, Maps and Travel, Monsters and Drops and Quests.

Combat

Combat combines the equipped class, action-bar skills, weapon damage, enhancements, target state and server-side timing. The server is authoritative for health, mana, cooldowns, damage and rewards.

Basic loop

  1. Select a monster in range.
  2. Use class skills from the numbered action bar.
  3. Watch health, mana and cooldowns.
  4. Defeat the target and resolve any pending item drops.

Critical hits, misses, dodges, haste and aura effects come from server calculations. Exact formulas are being checked against the restored Java source before numeric tables are published.