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	<title>Progression and Leveling - Revision history</title>
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	<updated>2026-09-21T12:59:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hidden-project.org/index.php?title=Progression_and_Leveling&amp;diff=4&amp;oldid=prev</id>
		<title>SecaN: Initial verified Hidden Project documentation</title>
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		<updated>2026-09-21T08:20:37Z</updated>

		<summary type="html">&lt;p&gt;Initial verified Hidden Project documentation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Progression and Leveling =&lt;br /&gt;
&lt;br /&gt;
Hidden Project has two separate progression tracks:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Character level&amp;#039;&amp;#039;&amp;#039; uses experience points (XP) and currently caps at level 75.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Class rank&amp;#039;&amp;#039;&amp;#039; uses class points and progresses independently for each class.&lt;br /&gt;
&lt;br /&gt;
== Character XP ==&lt;br /&gt;
The current long-term curve requires approximately &amp;#039;&amp;#039;&amp;#039;21.56 million XP&amp;#039;&amp;#039;&amp;#039; from level 1 to level 75. This is about 1.5 times the archived curve. Existing character levels and saved partial XP were preserved when the new curve was enabled.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! XP to next level&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 24,820&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 83,320&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 167,090&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 272,600&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 397,720&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 540,980&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 701,240&lt;br /&gt;
|-&lt;br /&gt;
| 74 || 769,910&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Large legitimate rewards retain overflow XP when they cross more than one level. Surplus XP is cleared only when the level-75 cap is reached.&lt;br /&gt;
&lt;br /&gt;
== Playtime target ==&lt;br /&gt;
The curve targets roughly 750 hours only when compared with the earlier 500-hour estimate. A precise public playtime still requires measured solo, group and boosted playtests across every level band.&lt;br /&gt;
&lt;br /&gt;
== Class points ==&lt;br /&gt;
Class points raise the equipped class rank and unlock class abilities. The character XP curve does not multiply class points, reputation, Gold or RoyalCoins; those systems are balanced separately.&lt;/div&gt;</summary>
		<author><name>SecaN</name></author>
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