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	<id>https://wiki.hidden-project.org/index.php?action=history&amp;feed=atom&amp;title=Archive%2F2026-09-30%2FMaps_and_Travel</id>
	<title>Archive/2026-09-30/Maps and Travel - Revision history</title>
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	<updated>2026-10-02T05:32:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hidden-project.org/index.php?title=Archive/2026-09-30/Maps_and_Travel&amp;diff=25&amp;oldid=prev</id>
		<title>Maintenance script: Synchronize current live gameplay catalog (read-only game data)</title>
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		<updated>2026-09-30T20:05:57Z</updated>

		<summary type="html">&lt;p&gt;Synchronize current live gameplay catalog (read-only game data)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Historical documentation preserved before the current emulator catalog sync. Not current gameplay data.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
= Maps and Travel =&lt;br /&gt;
&lt;br /&gt;
Maps are loaded from archived SWF assets and joined through server-controlled room instances. A room name normally combines the map name with an instance number, for example &amp;lt;code&amp;gt;faroff-1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Current availability ==&lt;br /&gt;
There are 133 registered map rows. The current gateway reports 94 available routes. The deeper asset audit found 87 direct assets, six replacement versions, one custom route, 37 missing assets and two damaged or invalid files. Counts may differ slightly because the gateway can serve approved replacements that do not match the original filename directly.&lt;br /&gt;
&lt;br /&gt;
Unavailable transfers are blocked before the player leaves the current room. This prevents a broken portal from disconnecting the character or leaving the client on an empty screen.&lt;br /&gt;
&lt;br /&gt;
== Verification levels ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Archived&amp;#039;&amp;#039;&amp;#039; — a file or database row exists.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Linked&amp;#039;&amp;#039;&amp;#039; — required references resolve.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Reachable&amp;#039;&amp;#039;&amp;#039; — a normal player can enter without staff commands.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Playable&amp;#039;&amp;#039;&amp;#039; — the core interaction completes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Verified&amp;#039;&amp;#039;&amp;#039; — the full player path has been tested on the current server.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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